#include "CharacterClass.h"



CharacterClass::CharacterClass(AbstractItem *parent) :
    ValueItem(parent)
{
}


CharacterClass::CharacterClass(const QString &name, AbstractItem *parent) :
    ValueItem(name, parent)
{
}


CharacterClass::CharacterClass(const CharacterClass& other) : ValueItem(other)
{
}




void CharacterClass::setHitDie(Die* die)
{
}


void CharacterClass::setClassSkill(Skill* skill)
{
}



void CharacterClass::setSpecialAbility(Special* special)
{
}

// creates new items to campaign and adds reference
void CharacterClass::createSpecialAbility()
{
}
